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Critical Core

Created by Game to Grow

The tabletop game that helps kids on the autism spectrum build confidence and social skills, one dragon at a time.

Latest Updates from Our Project:

Revealing a new stretch goal, $150k! An adventure module co-designed with Jerry Holkins from Penny Arcade!
over 5 years ago – Tue, Apr 02, 2019 at 08:42:02 AM

Our next stretch goal, a digital adventure module co-designed with Jerry Holkins, hits close to home for me. Not only because I’ve been a fan of Penny Arcade and Jerry Holkins’ writing since I was in high school, but also because I know that Jerry has a personal investment in Critical Core. 

Jerry “Tycho Brahe” Holkins is more than just one of the creators of Penny Arcade, one of the world’s most successful online comics, he is also a trendsetter and influencer within the world of role-playing games. Penny Arcade, through the comic and the incredibly popular PAX conventions, has encouraged an open and accepting environment for geeks and gamers, and has worked to drive a message of support and acceptance for neurodiverse people in the gaming world.

Jerry has a special and unique perspective on this endeavor because he has been deeply involved with friends and family members who face many of the social skills challenges that we address in Game to Grow groups. Jerry has been vocal about the challenges that his son has faced and the importance of understanding neurodiversity. Playing RPGs with his children, Jerry has developed a sense for just how different a game  is when playing with kids and with neurodiverse players. Several years ago, Jerry, Adam Davis, and I met to talk about a module that would help kids build social skills. Due to the success of this project, we’re finally ready to make that a reality and get it into the hands of all of our Kickstarter backers. 

Jerry has some amazing story ideas that he has already used with his own family to put into this adventure module, so let’s push this Kickstarter up and past the 150k goal!

-Adam Johns, Game to Grow Executive Director

Shanna Germain Stretch Goal UNLOCKED! More on the way!
over 5 years ago – Sun, Mar 31, 2019 at 09:14:04 AM

You did it!  Shanna Germain's Adventure is UNLOCKED!

Thanks to all of the sharing, the posting, and the word of mouth, every one of our backers at the digital level and higher will get the digital adventure module co-designed with Shanna Germain of Monte Cook Games. Please see our previous updates for more information about Shanna and why this stretch goal will be such a benefit to the project. We're looking forward to discovering what the adventure will entail!

Our next stretch goal, the digital adventure module co-created with Jerry Holkins of Penny Arcade, will be another fantastic adventure to add to the kit. Let's keep sharing so that all of the new players brought into the world of  role-playing games through Critical Core can benefit from his adventure as well. 

An update on the campaign

Thanks to you, we will already be able to send more than 400 Critical Core kits to locations in need. That means hundreds—maybe thousands—of kids will be able to experience the life-enriching power of role-playing games. 

Let's keep going!  

We have heard from so many parents, practitioners, and gamers sharing their hopes and dreams for using Critical Core to make the world just a little bit better. Please share the campaign, and let the world know how you see Critical Core helping a community you care about. Remember to tag Critical Core on Twitter and Facebook with @CriticalCoreRPG.

-Adam Davis, Game to Grow Executive Director